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1. Eagle v Vulture - in Ships and Modules [original thread]
Hey All I hear the Eagle is awesome for sniping at long ranges against Inties etc, But is it better than the Vulture for taking out small ships in a fleet battle ? Thanx for any answers :)
- by Evil Elroy - at 2007.03.01 00:53:00
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2. Shadow Serpentis stuff - in Price Checks [original thread]
Large Plasma Smartbomb 425 Railgun 100 mn MWD Brynn,s modified energised thermic membrane Brynn Jerdola,s tag All Shadow serp tags (Palladium, Platinum, Gold, Chrystal, Electrum, Silver, also Shadow Serp Chrystal and Shadow Serp Platinum) any i...
- by Evil Elroy - at 2006.08.20 23:35:00
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3. Supply Chain Skill - in Skill Discussions [original thread]
Thanx
- by Evil Elroy - at 2006.07.12 23:30:00
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4. Supply Chain Skill - in Skill Discussions [original thread]
Hey All Does this skill mean that you can build a ship/mod/etc in System A, whilst having the blueprint/Materials etc in System B ??????? Obviously depending on your skill level I believe Level 2 allows you to cover 5 systems and level 5 a whole...
- by Evil Elroy - at 2006.07.12 22:27:00
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5. What the best for close range uber damage - in Ships and Modules [original thread]
DAMN Betta do more training then
- by Evil Elroy - at 2006.07.08 19:11:00
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6. What the best for close range uber damage - in Ships and Modules [original thread]
Blasterthron T2 or Raven with Siege 2 launchers
- by Evil Elroy - at 2006.07.08 19:08:00
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7. FOUNTAIN - in Corporations and Alliances Summit [original thread]
American Football is for those who wimped out at Rugby If you guys were really any good you,d play a Real Mans Game
- by Evil Elroy - at 2006.06.13 23:12:00
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8. Fast Lock Time - in Skill Discussions [original thread]
Hey Guys What skills and mods for a very fast lock time ?
- by Evil Elroy - at 2006.06.13 00:07:00
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9. Furthest Sniper Shot - in Ships and Modules [original thread]
I have a 215km optimal in my Eagle with T2 250 rails and spike ammo however that will go close to 249 by the time i add HAC 5 = 10% extra optimal Sharpshooter 5 = 5% extra optimal
- by Evil Elroy - at 2006.05.06 15:35:00
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10. IMP / VC vs BOB - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Gun Rush Can a mod close this thread please. Thanks. Yea What he said
- by Evil Elroy - at 2006.04.27 21:23:00
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11. Bustard - Running thru Enemy gatecamps - in Ships and Modules [original thread]
Guys I,m gonna be soon running some very expensive items thru low sec space in my Bustard that is camped by pirates What would you fit Lows - 5 WCS Med - ? High - ?
- by Evil Elroy - at 2006.04.08 13:00:00
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12. Passive Targeters - in Ships and Modules [original thread]
you activate the passive T like you would your weapons The Enemy will NOT see the yellow brackets appear around your ship when targeting (and that even if he's looking at your ship) However As soon as you begin firing your brackets will turn red N...
- by Evil Elroy - at 2006.04.04 01:21:00
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13. Tactical Question about the EAGLE - in Ships and Modules [original thread]
Originally by: Crellion Have 2 Eagles at POS... warp in with the 250II eagle a few times kill and quickly out. The come back with the dual web Ions II eagle and let the ceptors catch you... I died twice like that to the same guy... grante...
- by Evil Elroy - at 2006.04.01 14:09:00
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14. Tactical Question about the EAGLE - in Ships and Modules [original thread]
Edited by: Evil Elroy on 31/03/2006 13:34:39 Originally by: j0sephine "What is the BEST way of killing that intie therfore releasing his lock so you can escape ????????????" If he lands at 50 km... as long as you are pre-aligned you...
- by Evil Elroy - at 2006.03.31 13:34:00
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15. Tactical Question about the EAGLE - in Ships and Modules [original thread]
Originally by: FFGR problem is that for 200km range (with t2 ammo) you need in your Medslots: 2x Sensor boosters II 1-2x Tracking computers So that leaves you with 1-2 mislots. You can ofc use the lowslot versions, but over the 4th modu...
- by Evil Elroy - at 2006.03.31 12:53:00
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16. Tactical Question about the EAGLE - in Ships and Modules [original thread]
WOW YU GUYS ROCK 1 hour and multiple replies to my situ Keep em comin :) This is why i loooooove this game (ummm or is it real life :)))
- by Evil Elroy - at 2006.03.31 12:33:00
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17. Tactical Question about the EAGLE - in Ships and Modules [original thread]
Edited by: Evil Elroy on 31/03/2006 11:40:32 ok Guys Its like this Your sniping an Enemy Gate Camp in your Eagle from 200km + with multiple enemies there (30+) Your working in tandem with a covert ops who gives you your targets (eg: Intercept...
- by Evil Elroy - at 2006.03.31 11:41:00
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18. What will the Vulture be good for ? - in Ships and Modules [original thread]
I thought the Vulture would of been like a Bigger Brother to the Eagle with its Railgun Configeration ! Lets be Honest, The Eagle is a great ship for popping Frigates and hurting T1 cruisers at extreme distances I was hoping the Vulture would go 1...
- by Evil Elroy - at 2006.03.22 00:51:00
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19. Passive Targeter T2 - in Ships and Modules [original thread]
Guys (an gals:) Please help Where can i buy a T2 Passive Targeting Array ? Looked all over - only seem to be able to get T1 Thanx for any forthcoming help :)))
- by Evil Elroy - at 2006.03.08 22:32:00
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20. Fastest Lock - in Skill Discussions [original thread]
Hey guys How do i get a mega fast lock (under 3 secs if pos) Astrometrics V ? What else would i need, I like tackling as you can see :))
- by Evil Elroy - at 2005.09.14 20:16:00
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